/* AUTHOR: LAUREN DULICK DATE: APRIL 2023 - MAY 2023 TITLE: MINESWEEPER */ // FILEPATHS.H #pragma once #include #include #include using namespace std; class FilePaths { static unordered_map textureMap; static void LoadWithPath(const char* fname); public: static sf::Texture& FindTexture(const char* spriteName); static void Clear(); };