/* AUTHOR: LAUREN DULICK DATE: APRIL 2023 - MAY 2023 TITLE: MINESWEEPER */ // BOARD.CPP #include "Board.h" using namespace std; //Builds the default Board Board::Board() { tfRunMode = true; tfDebugMode = false; tfPaused = false; tfLB = false; mineNum = 0; row = 0; col = 0; } void Board::SetCols(int cols) { col = cols; } void Board::SetRows(int rows) { row = rows; } void Board::SetMineNum(int mines) { mineNum = mines; } void Board::Start() { this->tfRunMode = true; } void Board::End() { this->tfRunMode = false; } void Board::DrawBoard(sf::RenderWindow& windowName, Tile** (&tiles), Mine* (&mines), vector& bNumVect, vector& flagVect, vector& counterVect, vector